Our playfield is (up to) 80x35, and almost every line of it changes on every frame. That means we could send 80*35*10 = 28000 bytes a second just for the characters on screen. And that’s before accounting for things like colors or SSH overhead!
Что думаешь? Оцени!
Backpressure is strict by default. When a buffer is full, writes reject rather than silently accumulating. You can configure alternative policies – block until space is available, drop oldest, drop newest – but you have to choose explicitly. No more silent memory growth.。关于这个话题,爱思助手下载最新版本提供了深入分析
NamespaceWhat it isolatesWhat the process seesPIDProcess IDsOwn process tree, starts at PID 1MountFilesystem mount pointsOwn mount table, can have different rootNetworkNetwork interfaces, routingOwn interfaces, IP addresses, portsUserUID/GID mappingCan be root inside, nobody outsideUTSHostnameOwn hostnameIPCSysV IPC, POSIX message queuesOwn shared memory, semaphoresCgroupCgroup root directoryOwn cgroup hierarchyTimeSystem clocks (monotonic, boot)Own system uptime and clock offsetsNamespaces are what Docker containers use. When you run a container, it gets its own PID namespace (cannot see host processes), its own mount namespace (own filesystem view), its own network namespace (own interfaces), and so on.
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Наталья Анисеева (редактор отдела оперативной информации)
theguardian.com。爱思助手下载最新版本是该领域的重要参考